4/12/2022

Gambling Environments

Gambling Environments Average ratng: 9,1/10 8670 reviews

In the event that you enter an on the web casino gaming site the table that has lot of visitors is surely could be the Roulette table. This game is one of the trendy and attention-grabbing gambling games in the entire casino gambling entertainment world.

  1. Gambling Environments Definition
  2. Gambling Environments Meaning

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The main reason behind the popularity of the internet roulette is that even a newcomer can enjoy the roulette perfectly and also you can have different choices of betting. Roulette doesn’t require highly skilled experts to play it and also there is no strategy to play this game online. Winning or losing is purely worried about the players luck.

This game is extremely too easy to master it and it does not have any hidden secret in it. And you can also bet on the red colored numbers, black colored evodomino numbers, even numbers, odd numbers and the choices for betting is numerous. So it increases your likelihood of luck to win the round. You can now work out how simple is this online roulette game and you can also deduce the reason for the popularity because of this game in the internet gambling world.

To be able to ensure that the internet roulette gives you the exact same feeling and entertainment as this game gives you in the true casino. The roulette sites take numerous steps to have the exact same sort of pursuit. You will have lot of competitors in the each round of online roulette to ensure that you’re sitting in a casino roulette table. Like the standard roulette each players bets on lots or color. With the implementation of the finest software in the internet sites, the roulette table is brought on your computer screen and you will feel that you’re sitting in a casino roulette table.

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Home > Theses and Dissertations > Dissertations > 170

Title

Author

Date of Award

2020-05-17

Degree Name

PhD Leadership Studies

Dissertation Committee

Cheryl Getz, EdD, Chair Zachary Gabriel Green, PhD, Member Sarah Lynne Bowman, PhD, Member

Keywords

Environments

Gaming, Holding Environment, Role-Play, Leader-Member Exchange

Abstract

Tabletop Role-Playing Games (TRPG) like Dungeons & Dragons are unique phenomena within the topics of game-based learning and gamification of leadership development.Games in general are used for both game-based learning (learning from playing games) and as sources of inspiration for gamification: the application of game design elements in non-game contexts like business or education. Many potential benefits of playing TRPGs have been observed including transformative experiences linked to collective creativity. Knowing more about the transformative potential of TRPGs can inform facilitation of creative learning environments and guide the use of TRPGs for leadership development.

The concept of a holding environment frames play and creativity as activities that promote personal growth embedded in a psychological or group environment. Drawing from a developmental environment framework, a gaming environment can be considered as the psychological group environment present while playing a TRPG. Applying this developmental environment framework to TRPG groups builds on previous research that reports transformative growth in TRPG experiences by providing a group level of analysis. This research explored gaming environments in TRPGs, specifically Dungeons & Dragons 5th Edition (D&D 5e).

This qualitative study employed content analysis, group observations, and interviews for data collection and analysis. A group of participants was solicited to play D&D 5e specifically for this research. Thematic analysis was used to identify group interaction patterns by observing the group playing D&D 5e over the course of several sessions. Then, semi-structured interviews with the participants were conducted to investigate individual perspectives of specific observations from the group sessions. Interview topics included descriptions of the group of players, defining events in the group, and factors influencing the play experience. Recordings of gaming sessions and transcripts of individual interviews were subjected to continued analysis. Findings indicated that the gaming environment was a psychologically layered container which depended on the use of authority in leader-member relationships and utilized framing and storytelling processes for containing emotions. These findings can be used to inform the design of TRPGs for leadership development and expand how we construct knowledge about group environments in creative contexts.

Document Type

Dissertation: Open Access

Department

Gambling Environments Definition

Leadership Studies

Digital USD Citation

Lasley, Joe, 'An Examination of Gaming Environments in Dungeons and Dragons Groups' (2020). Dissertations. 170.
https://digital.sandiego.edu/dissertations/170

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